![]() ![]() ![]() Finally I merged the results with the glaze mesh to make sure everything looked good. Blender Guru Donut - Backdrop Sprinkles not appearing in final render after adding compositing background Unsolved Hi guys, I hope this is the right the right place for me to post a question regarding a BlenderGuru project but I cant find the answer for my specific issue online. Putting it all together, I used copytopoints to distribute the sprinkles- using the "piece attribute" to enforce that only one sprinkle type is copied per point. Vector4 rotation_fix_quat = rotation_fix_quat) Without this, the bent sprinkles are all bent down towards the = 2)įloat rotation_fix_deg = chf("bent_sprinkle_rotation") It might be useful to switch to X-ray mode or Wireframe mode so that you can see exactly what you are doing. Transform your donut by adding realistic sprinkles to your icing, making them look indented just like on a real donut In this quick tutorial, Ill sho. MichaelJoseph (Michael Joseph) July 20, 2021, 4:50pm 7. That is most likely the setup for your icing, you need to show the shader setup for the sprinkles. ![]() fix the rotation of the bent sprinkle. begingroup With the same vertices that you extruded selected, rotate the view of the donut so that you are looking sideways on, and then drag the vertices sideways, away from the donut. MichaelJoseph (Michael Joseph) July 19, 2021, 12:59am 5. The roation is about the Z axis because normals are aligned to Z. First, we need to set the starting value for This is done by grabbing the N (Z alignmnet) and UP (y alignment) values and converting them to a = I also have some additional VEX code to rotate the bent sprinkles a bit so that they look more natural on the surface of the donut. I use a second attribute wrangle for giving each sprinkle a random rotation. Create an integer called variant and set it to a random value from 0 to number_of_variants - = color_id = + chi("color_seed")) * 3) The purpose of the vertex color is to tell Substance Painter which sprinkles should have the same material applied to them. Relatively low-poly model utilizes the most subsurface divisions on the icing. If you are following this tutorial it can help you by providing a model you can experiment with interactively. Next, I have an attribute wrangle with some VEX code to label each point with a random variant id (which determines which sprinkle type it will be) and also a random vertex color. This donut was created following the Blender Guru tutorial. ![]()
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